Underground 2 Revived
Chrome과 Firefox에서 Need for Speed Underground 2를 WebGPU로 두고 팬 프로젝트입니다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Play together, without talking. Event-goers collect themed stickers. Tapping one at a station (NFC or QR) puts its character onto a big shared wall. People standing at the wall gather the characters with their hands, and every tap from anyone unlocks more for everyone: lanterns, a dance party, fireworks, and a Big Friend.
/wall.html: the big screen or projector./station.html: a phone or tablet next to the wall that reads stickers./stickers.html: a printable sticker sheet, which can also write NFC tags from Android Chrome.npm install
npm run dev # http://localhost:3000
npm run demo # low unlock thresholds (2, 4, 6, 9 taps)
npm run dev:phone # HTTPS on your network, so phones can use the camera and NFC
Locally, the shared world lives in memory and resets when the server restarts.
Pushing to main deploys automatically. For walls and stations to share one world, add Upstash Redis
from the Vercel project's Storage tab (Marketplace → Upstash → Redis) and connect it to this project.
That sets KV_REST_API_URL and KV_REST_API_TOKEN, then redeploy. Without it, each server instance keeps
its own memory, and the wall shows "Shared storage not connected".
Optional environment variables:
MILESTONES=3,7,12,20: unlock thresholds for lanterns, dance, fireworks, Big Friend.public/: the three pages (plain HTML/JS/canvas) plus shared.js (characters, rules, scenes).app/api/[route]/route.ts: the API (state, events, info, tap, action, scene, reset).lib/core.js: world rules. lib/store.js: Redis or in-memory storage with a write lock./api/events?since=<seq> about once a second.| Scene | "Leave something" action | Simulated crowd |
|---|---|---|
| Community market | Plant a flower | People drift by 1–2 at a time |
| Theme park queue | Release a balloon | A steady line where the same people re-tap |
| Music festival | Wave a glow stick | Bursts of 4–6 people between sets |
Characters never speak. They react only with motion and light.
A tap or click sends a ripple.
Click Camera hands in the demo bar (or press C) and allow the camera. The wall uses Google's
MediaPipe Hand Landmarker, which runs in the browser with no server, to find up to 4 index fingertips.
Each fingertip acts as a hand: characters gather at it, and pinching thumb and index together acts as a tap.
The camera image is hidden by default. Click Show camera (or press V) to see a small mirrored preview.
https:// or localhost. The Vercel deployment works as-is.| Piece | Status |
|---|---|
| Shared world across devices, NFC read/write (Android Chrome), QR scan | Real |
| Projected wall | Stand-in: any browser full screen |
| Visitor's hands | Real with Camera hands (fingertip tracking). Mouse and touch also work |
| "Simulate a sticker tap" / "Simulate crowd" | Simulated, and labelled on screen |
Wall keys: 1 2 3 switch scene · S simulate crowd · H hide the demo bar · C camera hands · V show/hide camera image · Shift+R reset the current scene.