Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
A web page that turns your own Atari 2600 cartridge ROMs into Commodore 64 versions
(.prg and .d64), and lets porters make profiles for their own C64 ports.
Everything runs in the browser; nothing is uploaded.
index.html is the whole tool in one file:查看完整 README ↗A web page that turns your own Atari 2600 cartridge ROMs into Commodore 64 versions
(.prg and .d64), and lets porters make profiles for their own C64 ports.
Everything runs in the browser; nothing is uploaded.
index.html is the whole tool in one file:
games/index.json and lists those games: drop a ROM (or its
.zip) and download the C64 version. Games not listed work too: drop the ROM together
with the game's profile (.json).index.html#make): drop a finished C64 port (.prg) and
the ROM it was made from; the details are filled in from the .prg's BASIC lines; download
the profile. It's refused unless it rebuilds the .prg byte for byte and the ROM clearly matches.This folder contains no original game code. Each profile in games/ is a plain JSON data
file holding a port's C64 program with every byte of the original ROM blanked out, plus a list
of where those bytes go back; the user's ROM, checked by MD5, fills them in. Profiles are only
ever read and checked as data, never run, so they're safe to share and to accept from anyone.
| File | What |
|---|---|
index.html | the tool (generated by the maintainer's tools/mkpage.js; don't edit by hand) |
games/index.json | the list of this site's profiles |
games/<id>.json | one profile per game |
Put its profile in games/ and add it to games/index.json (the maintainer's publish.cmd
does both the list and the publishing).
Put the contents of this folder at the root of a public repository, then in the repository's
Settings → Pages choose Deploy from a branch, branch main, folder / (root).