Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
A web page that turns your own Atari 2600 cartridge ROMs into Commodore 64 versions
(.prg and .d64), and lets porters make profiles for their own C64 ports.
Everything runs in the browser; nothing is uploaded.
index.html is the whole tool in one file:檢視完整 README ↗A web page that turns your own Atari 2600 cartridge ROMs into Commodore 64 versions
(.prg and .d64), and lets porters make profiles for their own C64 ports.
Everything runs in the browser; nothing is uploaded.
index.html is the whole tool in one file:
games/index.json and lists those games: drop a ROM (or its
.zip) and download the C64 version. Games not listed work too: drop the ROM together
with the game's profile (.json).index.html#make): drop a finished C64 port (.prg) and
the ROM it was made from; the details are filled in from the .prg's BASIC lines; download
the profile. It's refused unless it rebuilds the .prg byte for byte and the ROM clearly matches.This folder contains no original game code. Each profile in games/ is a plain JSON data
file holding a port's C64 program with every byte of the original ROM blanked out, plus a list
of where those bytes go back; the user's ROM, checked by MD5, fills them in. Profiles are only
ever read and checked as data, never run, so they're safe to share and to accept from anyone.
| File | What |
|---|---|
index.html | the tool (generated by the maintainer's tools/mkpage.js; don't edit by hand) |
games/index.json | the list of this site's profiles |
games/<id>.json | one profile per game |
Put its profile in games/ and add it to games/index.json (the maintainer's publish.cmd
does both the list and the publishing).
Put the contents of this folder at the root of a public repository, then in the repository's
Settings → Pages choose Deploy from a branch, branch main, folder / (root).