Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗A grid puzzle game built from Aftermotion_Mechanics_Specification_v0.1.md. Static HTML/CSS/JS, no build step, so it runs on GitHub Pages.
Core idea: your accepted moves are grouped into batches. Each echo copies only the first direction of every batch (Trace: batch 4, Flicker: batch 2). Plates, doors, push blocks, temporary blocks, helpers, a telegraphed Blocker enemy, Favour/cooldown, a bounded Hop and an Oracle preview combine across 10 levels.
Open index.html, or enable Settings → Pages → Deploy from a branch (root) or GitHub Actions (a workflow is included). Controls: arrows/WASD move, Z undo, R restart, F favour, H hop (then click a tile), O oracle, M levels. Touch D-pad on mobile.
js/engine.js: deterministic simulation (spec §3, §5–§8, §9, §12, §14). No DOM, no RNG; timers count accepted player actions.js/levels.js: data-driven levels (legend in the file header).js/main.js, css/style.css: UI only; reads state, sends commands.tools/: node tools/test.js runs spec §19 acceptance tests and a BFS solver proving every level is solvable (tools/solve.js).Gambit/Oracle-as-echo, Saboteur/Pursuer/Trickster, toggle/timed/inversion plates, real-time timer mode, rewards/upgrades persistence beyond best scores.