RPGJS Studio
Choose a playable world, customize maps and events visually, then press Play. Start free in your browser and export your RPGJS source.
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Cornea: a Photon-inspired Iris shaderpack for Minecraft 26.x, made entirely with AI
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正在加载完整 README。
查看完整 README ↗A Photon-inspired Iris shaderpack built to run fast on mid/low-end GPUs (target: RX 6500 XT, 1080p, 100–120 fps on the Ultra profile).
Made entirely with AI (Claude Opus 5.5 and Sonnet 5.5), steered and tested by
one person. The code was written fresh and no Photon file is included, but
Photon's source was read as a reference while building it, so the two share
ideas and some structure. Photon is by SixthSurge and is the look this pack
chases; Cornea is not affiliated with it. Details and the full chat log are on
the website (the website branch).
Click the green code button on the top right, then select download as a .zip file, or just download from the website.
Then drop Cornea Shaders.zip into your instance's shaderpacks folder and pick it
in Iris (Video Settings → Shader Packs). Requires Iris 1.7+ (tested to compile
for Iris 1.11 / MC 26.x).
| Pass | What | Resolution |
|---|---|---|
| shadow / shadowcomp | shadow map, voxelization, light floodfill | 2048² / 96³ |
| prepare | sky LUT + light colours | 193×108 |
| deferred | SSAO | ½ |
| deferred1 / 2 | clouds + temporal accumulation | ½ |
| deferred3 | lighting, sky, fog | full |
| composite | godrays | ½ |
| composite1 | water, translucents, underwater fog | full |
| composite2 | TAA | full |
| composite3 | bloom atlas + exposure | ½ |
| final | tonemap, grade | full |
tools/gen_wrappers.py regenerates shaders/world*/ program wrappers.tools/check.py [glslang.exe] compile-checks every program in 4 settings
permutations with glslang.tools/make_noise.py regenerates shaders/image/noise.png.Compiles cleanly for all programs and setting presets. Not yet tested in-game, so expect brightness and colour tuning to be needed.
All Rights Reserved (ARR). Copyright (c) 2026 Pavan Nemani. This project is not open source; see LICENSE for what you may and may not do.