RPGJS Studio
Choose a playable world, customize maps and events visually, then press Play. Start free in your browser and export your RPGJS source.
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尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
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一分鐘完成驗證Cornea: a Photon-inspired Iris shaderpack for Minecraft 26.x, made entirely with AI
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正在載入完整 README。
檢視完整 README ↗A Photon-inspired Iris shaderpack built to run fast on mid/low-end GPUs (target: RX 6500 XT, 1080p, 100–120 fps on the Ultra profile).
Made entirely with AI (Claude Opus 5.5 and Sonnet 5.5), steered and tested by
one person. The code was written fresh and no Photon file is included, but
Photon's source was read as a reference while building it, so the two share
ideas and some structure. Photon is by SixthSurge and is the look this pack
chases; Cornea is not affiliated with it. Details and the full chat log are on
the website (the website branch).
Click the green code button on the top right, then select download as a .zip file, or just download from the website.
Then drop Cornea Shaders.zip into your instance's shaderpacks folder and pick it
in Iris (Video Settings → Shader Packs). Requires Iris 1.7+ (tested to compile
for Iris 1.11 / MC 26.x).
| Pass | What | Resolution |
|---|---|---|
| shadow / shadowcomp | shadow map, voxelization, light floodfill | 2048² / 96³ |
| prepare | sky LUT + light colours | 193×108 |
| deferred | SSAO | ½ |
| deferred1 / 2 | clouds + temporal accumulation | ½ |
| deferred3 | lighting, sky, fog | full |
| composite | godrays | ½ |
| composite1 | water, translucents, underwater fog | full |
| composite2 | TAA | full |
| composite3 | bloom atlas + exposure | ½ |
| final | tonemap, grade | full |
tools/gen_wrappers.py regenerates shaders/world*/ program wrappers.tools/check.py [glslang.exe] compile-checks every program in 4 settings
permutations with glslang.tools/make_noise.py regenerates shaders/image/noise.png.Compiles cleanly for all programs and setting presets. Not yet tested in-game, so expect brightness and colour tuning to be needed.
All Rights Reserved (ARR). Copyright (c) 2026 Pavan Nemani. This project is not open source; see LICENSE for what you may and may not do.