Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
There are several ways of editing your application.
Simply visit the Lovable Project and start prompting.
Changes made via Lovable will be committed automatically to this repo.
If you want to work locally using your own IDE, you can clone this repo and push changes. Pushed changes will also be reflected in Lovable.
The only requirement is having Node.js & npm installed - install with nvm
• Navigate to the desired file(s).
• Click the "Edit" button (pencil icon) at the top right of the file view.
• Make your changes and commit the changes.查看完整 README ↗URL: https://lovable.dev/projects/2f059547-9563-4a32-99d1-6c6d5b026e3b
There are several ways of editing your application.
Use Lovable
Simply visit the Lovable Project and start prompting.
Changes made via Lovable will be committed automatically to this repo.
Use your preferred IDE
If you want to work locally using your own IDE, you can clone this repo and push changes. Pushed changes will also be reflected in Lovable.
The only requirement is having Node.js & npm installed - install with nvm
Follow these steps:
# Step 1: Clone the repository using the project's Git URL.
git clone <YOUR_GIT_URL>
# Step 2: Navigate to the project directory.
cd <YOUR_PROJECT_NAME>
# Step 3: Install the necessary dependencies.
npm i
# Step 4: Start the development server with auto-reloading and an instant preview.
npm run dev
Edit a file directly in GitHub
Use GitHub Codespaces
This project is built with:
Simply open Lovable and click on Share -> Publish.
Yes, you can!
To connect a domain, navigate to Project > Settings > Domains and click Connect Domain.
Read more here: Setting up a custom domain
DeckMatrix's rules core in src/lib/game/ is architecturally derived from
XMage, which is MIT-licensed. XMage's model of a game of
Magic — turn/phase/step structure, state-based actions, combat, the continuous-effects layer
system, the stack, replacement effects and triggered abilities — is the design DeckMatrix ports
into pure, seeded, JSON-serialisable TypeScript. No XMage source is copied or vendored, and none
of its ~25,000 scripted card classes are ported; card behaviour is compiled from Scryfall oracle
text instead.
DeckMatrix deliberately derives nothing from Card-Forge/forge, which is GPL-3.0.
Full notices, the XMage MIT text, the file-by-file derivation table and the record of the Forge-contamination check are in THIRD-PARTY-NOTICES.md.
Card data comes from Scryfall. Magic: The Gathering is a trademark of Wizards of the Coast LLC; DeckMatrix is unofficial Fan Content and is not approved or endorsed by Wizards.