Windows-GPU-UNLOCK
Windows GPU UNLOCK: RTX3090 UEFI port, Korean no-reset Windows boot guide, verified source and benchmark evidence
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查看完整 README ↗A Flower-inspired (thatgamecompany) wind game: an endless procedural grassland rendered with WebGPU through vgpu. You are the wind. Carry a stream of petals, bloom glowing flowers, and watch the dry golden field turn green behind you.
npm install
npm run dev # http://localhost:5173
npm run build # typecheck + production build
./tools/check.sh # validate every WGSL entry shader against a real WebGPU device
Needs a WebGPU browser (recent Chrome / Edge / Safari; on iPhone, iOS 26).
Assets are delivered compressed: images as WebP and meshes as gzip (tools/web-assets.py
makes the copies and public/assets/web.json; run it after changing any asset), about
27 MB instead of 69. On phones the game loads small texture copies (tools/phone-textures.py, regenerate after
changing a texture) a couple at a time and draws near trees with their lighter mesh. A start
that never finished (a phone killed the page while loading) makes the next one start lighter
still; ?lite=0|1|2 picks a level for one visit.
| Input | Action |
|---|---|
| Mouse / touch position | Steer |
| Hold click / Space | Gust (speed up) |
| Shift / W, Ctrl / S | Rise, dive |
| A / D | Turn |
| B | Rest: the swallow lands and settles (it also does when left alone for 40 s) |
| O | Settings (quality presets, render scale, grass density, draw distance, frame cap, auto resolution) |
| F | Frame counter (fps, CPU and GPU ms) |
| N | Day / night |
| M | Free roam: walk (WASD, mouse look, Shift sprint) or fly (V; Space / C up and down) |
Raw downloads go to assets-src/ (git-ignored); built web assets live in public/assets/.
node tools/fetch-polyhaven.mjs jacaranda_tree 1k
blender -b --factory-startup --python tools/blender/build_tree.py -- tools/trees/jacaranda.json
blender -b --factory-startup --python tools/blender/build_plants.py -- tools/plants/gazania.json
blender -b --factory-startup --python tools/blender/model_birds.py -- public/assets/birds [--preview <dir>] [--blend <file.blend>] builds every species; --blend saves the rigged
scenes with their actions for editing, --preview renders frames of each clip.All third-party assets are CC0 from Poly Haven: Jacaranda Tree, Island Tree 02, Gazania, Ursinia, Empodium, Dandelion 01, Heliophila (models) and Ganges River Pebbles (texture). Everything else (grass, flowers, petals, sky, water, audio) is procedural.