bama
BAMA: Build Any Mac App. Agent skills to research, clone, design, build, optimize, and test native macOS apps with Swift and SwiftUI.
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个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Agent skill for 3D CAD: parametric parts and OpenSCAD files built, measured, rendered and exported to STEP/STL/3MF by one CLI.
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取自仓库 README
正在加载完整 README。
查看完整 README ↗Forgent3D's collection of agent skills — portable instruction sets that teach a coding agent (Claude Code, Codex, Cursor, Cline, Copilot, Windsurf, …) how to work with Forgent3D.
model.py
(built and measured on the bundled wasm engine, exported to STEP, hosted as an
editable 3D link) or an OpenSCAD .scad (rendered by the bundled OpenSCAD, read
back, exported to STL/3MF, handed off as a link that carries the code and
converts it to STEP). Nothing to install either way.Uses the skills convention (skills/<name>/SKILL.md), so any skills-aware
agent can install directly:
# the whole collection
npx skills add forgent3d/forgent3d-skills
update takes the installed skill name, not the repo slug, and acts on the
directory you run it in (add -g if you installed globally):
npx skills list # what's installed, and where
npx skills update forgent3d
Or point any agent at skills/forgent3d/SKILL.md and run its tools with
node skills/forgent3d/bin/cad-build <cmd>.
These skills are maintained here, by hand. The only thing they depend on from Forgent3D is the
@forgent3d/cad-buildCLI they shell out to.