mesh-avatar-studio
Turn one illustration into an animated 2D mesh avatar with a coding agent and a local editor
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
A fractal explorer that runs entirely in the browser, on the GPU via WebGPU.
This is an agentically developed project: the code, the shaders and the tests were written by an AI
coding agent. It can probably only be extended the same way, agentically.
Everything that runs in the browser lives in index.html: markup, styles, script, the WGSL
shaders and the texts of the subpages, about 8,000 lines. A human developer would not organise code
this way and would split it into many files and modules. An AI agent, however, works well with this
structure, for three reasons:查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
A fractal explorer that runs entirely in the browser, on the GPU via WebGPU.
This is an agentically developed project: the code, the shaders and the tests were written by an AI
coding agent. It can probably only be extended the same way, agentically.
Everything that runs in the browser lives in index.html: markup, styles, script, the WGSL
shaders and the texts of the subpages, about 8,000 lines. A human developer would not organise code
this way and would split it into many files and modules. An AI agent, however, works well with this
structure, for three reasons:查看完整 README ↗