Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
Track Fortnite, WoW, Pokémon GO, Genshin Impact, and League of Legends events. Auto-sync to Google Calendar via ICS feeds. Open http://localhost:3000. Without Supabase configured, the app runs with mock data for local development. • Create a project at supabase.com • Run schema.sql in SQL Editor • Authentication → Providers → Enable Google OAuth • Settings → API → copy URL and keys to .env.local • Google Cloud Console → OAuth 2.0 Client ID • Authorized redirect: https://[project].supabase.co/auth/v1/callback • Copy Client ID + Secret → Supabase Auth settings查看完整 README ↗
Track Fortnite, WoW, Pokémon GO, Genshin Impact, and League of Legends events. Auto-sync to Google Calendar via ICS feeds.
pnpm install
pnpm dev
Open http://localhost:3000. Without Supabase configured, the app runs with mock data for local development.
schema.sql in SQL Editor.env.localhttps://[project].supabase.co/auth/v1/callbackApple OAuth is intentionally deferred until the mobile app release phase.
Copy .env.example to .env.local and fill in:
NEXT_PUBLIC_SUPABASE_URL=
NEXT_PUBLIC_SUPABASE_ANON_KEY=
SUPABASE_SERVICE_ROLE_KEY=
BATTLENET_CLIENT_ID=
BATTLENET_CLIENT_SECRET=
RIOT_API_KEY=
ADMIN_SECRET=
CRON_SECRET=
NEXT_PUBLIC_APP_URL=https://gamerclock.com
vercel.json)pnpm seed
Or add events manually via /admin?secret=YOUR_ADMIN_SECRET
/api/feed/fortnite/admin?secret=YOUR_ADMIN_SECRET