尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Gloop game
翻译准备中
取自仓库 README
正在加载完整 README。
查看完整 README ↗A squishy physics merge game. Launch gloops from the floating row, merge matching numbers into bigger ones, and don't let the goo max out both pressure pads.
Inspired by sobosuba. Not affiliated with sobosuba or its developer.
Open index.html in a browser, or visit the deployed site. On a phone, use "Add to Home Screen" for a full-screen app.
Saves and the best score are kept in each player's own browser.
It is a static site with no build step: Vercel serves the files as they are.
The global leaderboard runs on a small Vercel function (api/leaderboard.js) that stores scores in Upstash Redis.
To turn it on: in the Vercel project open Storage, create an Upstash for Redis database (the free plan is plenty) and connect it to this project, then redeploy.
Until that's connected, the game still works and the leaderboard simply says it isn't set up yet.