Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
An incremental optimization game (Satisfactory × Melvor Idle). Gather → Program → Brew → Sell → Optimize.
Stack
React + TypeScript (Vite), Tailwind (dark #1e293b), Zustand with persist, lucide-react, SVG art.
Deploy / mobile test (Vercel Autonomy Rule)
Vercel auto-detects Vite. To push and trigger a rebuild:查看完整 README ↗An incremental optimization game (Satisfactory × Melvor Idle). Gather → Program → Brew → Sell → Optimize.
React + TypeScript (Vite), Tailwind (dark #1e293b), Zustand with persist, lucide-react, SVG art.
npm install
npm run dev # http://localhost:5173
npm run build # type-check + production build
Vercel auto-detects Vite. To push and trigger a rebuild:
git add .
git commit -m "update"
git push
src/store/gameStore.ts — dynamic player state (coins, worker, machine, inventories, discovered items) with persist. O(1) offline EV on mount.src/store/configStore.ts — static registry (ingredients, locations, base formulas). Live-tweakable via the Dev Dashboard.src/engine/formulas.ts — gather/brew time, multi-brew, XP & cost scaling, offline EV.src/engine/potions.ts — procedural potions stored as sorted hashes (e.g. firepetal+rootmoss); deterministic name/value/stats.src/hooks/useGameLoop.ts — central rAF loop advancing trips & brews from timestamps; drives animations.src/components/ — Workshop scene + Worker/Machine/Map/Potion panels + hidden Dev Dashboard. SVG art in components/art/.The gear (bottom-left, faint) opens the hidden Dev Dashboard for live rebalancing and cheats.