Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Incremental game where you gather resources, brew potions, and optimize production
AI summary · README
GamesTypeScript · JavaScriptGitHub @teamyates306OnlineOwner unconfirmed
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An incremental optimization game (Satisfactory × Melvor Idle). Gather → Program → Brew → Sell → Optimize.
Stack
React + TypeScript (Vite), Tailwind (dark #1e293b), Zustand with persist, lucide-react, SVG art.
Deploy / mobile test (Vercel Autonomy Rule)
Vercel auto-detects Vite. To push and trigger a rebuild:Read the full README ↗An incremental optimization game (Satisfactory × Melvor Idle). Gather → Program → Brew → Sell → Optimize.
React + TypeScript (Vite), Tailwind (dark #1e293b), Zustand with persist, lucide-react, SVG art.
npm install
npm run dev # http://localhost:5173
npm run build # type-check + production build
Vercel auto-detects Vite. To push and trigger a rebuild:
git add .
git commit -m "update"
git push
src/store/gameStore.ts — dynamic player state (coins, worker, machine, inventories, discovered items) with persist. O(1) offline EV on mount.src/store/configStore.ts — static registry (ingredients, locations, base formulas). Live-tweakable via the Dev Dashboard.src/engine/formulas.ts — gather/brew time, multi-brew, XP & cost scaling, offline EV.src/engine/potions.ts — procedural potions stored as sorted hashes (e.g. firepetal+rootmoss); deterministic name/value/stats.src/hooks/useGameLoop.ts — central rAF loop advancing trips & brews from timestamps; drives animations.src/components/ — Workshop scene + Worker/Machine/Map/Potion panels + hidden Dev Dashboard. SVG art in components/art/.The gear (bottom-left, faint) opens the hidden Dev Dashboard for live rebalancing and cheats.