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查看完整 README ↗A dark, rain-soaked arena FPS for the browser, built with Three.js. You hold the Crucible, a ruined cathedral-arena under a broken dome, against endless waves pouring from six blood-gates. Keep the last light burning.
npm install
npm run dev # http://localhost:5173
npm run build # production build in dist/
Desktop browser with mouse & keyboard. Click Begin the Vigil to lock the mouse.
| Key | Action |
|---|---|
| WASD | Move |
| Mouse / LMB | Aim / fire |
| Space | Jump |
| Shift | Dash (brief invulnerability) |
| R | Reload |
| 1–5, wheel, Q | Switch weapon / last weapon |
| F | Flashlight |
| Esc | Pause |
localStorage.It's a standard static Vite app. Import the repo in Vercel and it picks up the defaults on its own: build command npm run build, output directory dist.
| File | Purpose |
|---|---|
src/game.js | State machine, waves, combat resolution, pickups, run lifecycle |
src/world.js | Arena geometry, sky, lighting, rain, shafts, banners |
src/pbr-gen.js, src/pbr.js | Procedural PBR texture generators and the worker-based loader |
src/triplanar.js | Triplanar material patch for MeshStandardMaterial |
src/shapes.js | Rounded/detailed geometry builders |
src/enemy-models.js | Detailed enemy models (merged per bone, cloned per spawn) |
src/enemies.js | Enemy models, AI, projectiles, boss |
src/weapons.js | Weapon definitions, viewmodels, firing |
src/player.js | Input + movement controller (dash, coyote time, step-up) |
src/physics.js | Analytic collision & raycasts |
src/effects.js | Pooled particles, tracers, explosions, decals, gibs |
src/post.js | Post-processing |
src/audio.js | Procedural WebAudio SFX and music |
src/progression.js | Boons, Reliquary perks, persistence |
src/ui.js | HUD and menus |
Append ?manual to the URL to stop the render loop. Automated tests use it to step frames by hand through window.__game.frame(dt).