Survival LLM
A free AI assistant and survival library (1.5 million offline articles) that runs on your own computer, with no internet. Shows the source of every answer. Mac and Windows.
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LevelForge is a Next.js workbench for designing, testing, and tuning puzzle-game levels. It combines playable prototypes, level editors, difficulty-analysis tools, and optional Supabase-backed sharing so designers and engineers can iterate on puzzle content in one place.
• Next.js 16 with App Router
• React 19 + TypeScript
• Tailwind CSS 4
• Recharts for charts and analysis views
• Vitest + Testing Library for automated tests
• Optional Supabase for auth, sync, and shared links
Open http://localhost:3000.查看完整 README ↗LevelForge is a Next.js workbench for designing, testing, and tuning puzzle-game levels. It combines playable prototypes, level editors, difficulty-analysis tools, and optional Supabase-backed sharing so designers and engineers can iterate on puzzle content in one place.
Last reviewed: April 9, 2026
| Area | Route | Purpose |
|---|---|---|
| Dashboard | / | Entry point and tool directory |
| Match-3 demo | /game/match-3 | Lightweight playable prototype |
| Hexa Block Away | /game/hexa-block | Hex-grid puzzle editor, player, and collection tools |
| Tap Music / Square Block | /game/square-block | Square-grid puzzle editor, player, and collection tools |
| Juicy Blast / Fruit Match | /game/fruit-match | Pixel-art puzzle designer, analyzer, and collection tools |
| Shared collections | /shared/[code] | Public collection preview and import flow |
| Design tools | /sawtooth, /calculator, /cognitive, /emotional, /glossary | Reference and balancing utilities |
npm install
npm run dev
Open http://localhost:3000.
npm run dev
npm run build
npm run start
npm run lint
npm run test:run
The app runs without Supabase in offline/local mode. To enable auth, sync, and sharing, add:
NEXT_PUBLIC_SUPABASE_URL=
NEXT_PUBLIC_SUPABASE_ANON_KEY=
See .env.example.
As of April 9, 2026:
npm run test:run passes: 20 test files, 800 testsnpm run lint passes with warningsThe main remaining cleanup area is warning-level lint debt in older modules, especially large editor files and legacy chart/components.
src/app: App Router pages and route entry pointssrc/components/games: Game-specific UI, designers, boards, collectionssrc/lib: Gameplay hooks, storage, exporters, analyzers, auth/sharing logicsrc/types: Domain models for each gameThe storage model is intentionally layered:
echo-level-workbench naming. This is legacy client-side naming, not a separate product.level_collections, levels, and shared_collections.