BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证现代 3D 弹珠/弹板游戏,使用 Babylon.js + Rapier 物理引擎。具备先进的球体物理、旋转器、陷阱和金球群。
AI 翻译
Modern 3D pachinko/pinball game built with Babylon.js + Rapier physics. Features advanced ball physics, spinners, traps, and gold ball swarms.
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
A Babylon.js scene backed by physics, showcasing a pachinko/pinball hybrid with WebGPU-first rendering.
Stack
• Vite (vanilla TypeScript template)
• Babylon.js (core)
• Physics: in-house C++ engine (native/ + src/wasm/) compiled to WASM and stepped as the wasm-owner default for both the table and adventure tracks; Rapier 3D WASM (@dimforge/rapier3d-compat) is loaded lazily only for the explicit rapier / wasm-mirror modes and the missing-bundle degrade path — selectable via the pachinball:physics-engine localStorage flag查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
A Babylon.js scene backed by physics, showcasing a pachinko/pinball hybrid with WebGPU-first rendering.
Stack
• Vite (vanilla TypeScript template)
• Babylon.js (core)
• Physics: in-house C++ engine (native/ + src/wasm/) compiled to WASM and stepped as the wasm-owner default for both the table and adventure tracks; Rapier 3D WASM (@dimforge/rapier3d-compat) is loaded lazily only for the explicit rapier / wasm-mirror modes and the missing-bundle degrade path — selectable via the pachinball:physics-engine localStorage flag查看完整 README ↗