BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
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一分鐘完成驗證現代 3D 彈珠/彈板遊戲,使用 Babylon.js + Rapier 物理引擎。具備先進的球體物理、旋轉器、陷阱與金球群。
AI 翻譯
Modern 3D pachinko/pinball game built with Babylon.js + Rapier physics. Features advanced ball physics, spinners, traps, and gold ball swarms.
取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
A Babylon.js scene backed by physics, showcasing a pachinko/pinball hybrid with WebGPU-first rendering.
Stack
• Vite (vanilla TypeScript template)
• Babylon.js (core)
• Physics: in-house C++ engine (native/ + src/wasm/) compiled to WASM and stepped as the wasm-owner default for both the table and adventure tracks; Rapier 3D WASM (@dimforge/rapier3d-compat) is loaded lazily only for the explicit rapier / wasm-mirror modes and the missing-bundle degrade path — selectable via the pachinball:physics-engine localStorage flag檢視完整 README ↗目前無法載入完整 README。請透過原文連結閱讀。 以下為已儲存的摘錄。
A Babylon.js scene backed by physics, showcasing a pachinko/pinball hybrid with WebGPU-first rendering.
Stack
• Vite (vanilla TypeScript template)
• Babylon.js (core)
• Physics: in-house C++ engine (native/ + src/wasm/) compiled to WASM and stepped as the wasm-owner default for both the table and adventure tracks; Rapier 3D WASM (@dimforge/rapier3d-compat) is loaded lazily only for the explicit rapier / wasm-mirror modes and the missing-bundle degrade path — selectable via the pachinball:physics-engine localStorage flag檢視完整 README ↗