Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Play Dungeon Crawl Stone Soup (DCSS) on your phone, online or fully offline. Unofficial mobile DCSS app for iOS (iPhone, iPad) & Android. WebTiles client, optional on-device engine, touch controls, ASCII-first design, installs as a PWA.
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取自仓库 README
正在加载完整 README。
查看完整 README ↗Dungeon Crawl Stone Soup (DCSS) in your pocket.
PocketZot is an unofficial, mobile-first app for playing DCSS on an iPhone or Android phone. It's a WebTiles client. It connects to standard DCSS servers over the same WebSocket protocol as the official client, but replaces the rendering and UI entirely: an ASCII-first map, a custom touch HUD, and on-screen controls designed for portrait mode.
It's also a WebTiles server. A full build of DCSS runs on the device itself, so you can play local games with no network at all. And there's no App Store or Play Store: it runs in the browser and installs to your home screen as a Progressive Web App.
See ABOUT.md for more, including the controls model and the security and privacy notes.
TypeScript + Vite.
AGPL-3.0-or-later. Copyright © 2026 the PocketZot developer. PocketZot is an independent project, not affiliated with or endorsed by the DCSS development team. See ATTRIBUTION.md for the relationship to DCSS.
Please send any comments, questions, or bug reports to [email protected]. If you're enjoying the app, I'd love to hear from you.