Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Escape before time runs out.
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正在加载完整 README。
查看完整 README ↗The GMTK Game Jam is an annual game making marathon, where individuals and teams try to make a game that fits a theme, in just a few days.
The theme for the year 2026 was Countdown.
This game was not part of the jam, I made it months later to find out whether the idea I had works. Also, as an experiment, the prototype was built with AI, which goes against the spirit of a game jam, but the point was to test what current models can do. The original specs are in PROMPT.md (in Italian).
A small top-down escape game with a captured spy in a secret lab.
Nineteen days undercover to get inside the Varga Institute. You reached sub-level 3. Then someone recognised your face.
They took your gear and locked you in a holding cell. The lock is cheap. The guards are not.
Getting out comes first. If you can, bring back proof of Project GLASSWING.
| Action | Keys |
|---|---|
| Move | WASD / arrow keys |
| Interact | E / Space |
| Journal | J / Tab |
| Pause | Esc / P |
The MVP is written entirely with Claude Opus 5.5 starting from human-written specifications, in order to evaluate the game idea and the capabilities of modern AI models.