dyz-gongwen-skills
公文写作 Skills|AI 公文写作助手:防编造、守保密、GB/T 9704 一键排版,覆盖 22 种文书,支持 Claude Code / Codex / Cursor
翻译准备中
Define the visual language of an interface, from typography and layout to motion, tokens and implementation checks.
翻译准备中
正在加载完整 README。
查看完整 README ↗Give coding agents a deliberate visual system: style packs, tokens, motion doctrine and a clean Figma seam.
npx skills add ssheleg/sheleg-design-skill
Ask: Design a calm dark dashboard and map its tokens into the component layer.
Docs, and every skill → · this skill's page · follow @sshlg93 on X
Loads in DeepSeek Harness (dsh) with no plugin to write: it reads the
Agent Skills standard directly, scanning ~/.agents/skills — where npx skills add puts this pack — at rank 500.
Browse every style pack → — every card rendered in its own token layer, plus the collection audit. The site each pack was measured from stays in the pack; the published pages name none of them.
An agent can generate a landing page in under a minute, and it will look like every other generated landing page: three cards, a gradient, a hero that does nothing. Ask it for a dashboard and you get a different flavor of the same problem — invented colors, six accent hues, dark mode retrofitted later.
This skill is the taste layer. It gives a coding agent one motion methodology for cinematic, scroll-driven pages, a motion doctrine that decides whether to animate before it decides how, and thirty-nine locked style packs with ready-made design tokens, so what it builds reads as one system instead of a pile of effects.
npx sheleg-design-skill
That drops the bundle — SKILL.md, the SHELEG_DESIGN.md reference, the style
packs and their token CSS — into .cursor/skills/ or .claude/skills/, where
your agent discovers it on its own.
Motion — for landings, heroes, scroll narratives. A page feels alive not from many animations but from a single source of truth (measured scroll position) driving many cheap, layered responses that are individually quiet and collectively cinematic. One scroll "clock" feeds a WebGL particle field, a 2D fallback, attention dimming, parallax, scrubbed instruments and a progress rail — each an independent, degrade-to-calm layer. Nothing crossfades; things redeploy.
Style packs — the visual identity, pluggable per project. Three of them are
meant to be used standalone: workbench (quiet light/dark product UI for
dashboards, admin panels, internal and dev tools) and briefing-room (a dark
16:9 presentation deck, where the presenter's voice is the timeline and slides
therefore never animate) take none of the motion layer at all; field-notes is
standalone by default — its reference carries no motion library — but may opt
into the cinematic layer, and says so in its own Motion flavor section.
以上为 README 的开头部分。其余内容请阅读原文。 查看完整 README ↗