Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
A cosmic race to 1,000 light-years — a Mille Bornes-style space card game that
now exists in five forms:
1. Web app — free in the browser: https://game.spaceexplorer.tech
2. iOS app — Space Race: 1000 Light-Years on the App Store
3. Android app — Space Race on Google Play (live 2026-09-14)
4. Fire tablet app — Space Race on the Amazon Appstore
5. Physical board game — First Edition, printed via The Game Crafter
(107-card poker deck, tuck box, illustrated rulebook). First production run
ordered 2026-07-23.查看完整 README ↗A cosmic race to 1,000 light-years — a Mille Bornes-style space card game that now exists in five forms:
Next chapter, underway: sell the physical game through the website
(Stripe + live shipping rates) and cross-promote it from the apps. Plan and
progress tracker: docs/store-wayfinder.md.
The game (human vs. computer, plus a TV second-screen mode) lives in
web/ — Vite + React + TypeScript. See web/PLAN.md.
It auto-deploys via Vercel: pushes to main ship to production, pull requests
get preview URLs.
cd web && npm install && npm run dev # http://localhost:5180
Shipped. Capacitor wrapper around the web game, fully offline with bundled
assets. History and release process: docs/ios-roadmap.md.
The print pipeline, The Game Crafter product details, locked design decisions,
and the arrival-QA checklist all live in print/README.md.
space-race/
├── print/ HTML renderers → exact TGC pixel specs + key art
├── exports/ final uploaded print files (cards, box, booklet)
├── manifest.csv deck contents (card names, counts, art mapping)
├── artbin/ source art + candidate generations
├── picker/ local web app to compare/promote art candidates
├── prompts/ original card-art prompt archive
├── index.html original pitch deck (historical)
├── TODAY.md / CHECKLIST.md / FINISH_LINE_BRIEF.md archived planning docs
└── web/ the game itself (web + iOS)