Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗Choose a game at the root game selector.
| Game | Published path | Development / preview |
|---|---|---|
| Colins hissäventyr | colin-elevator/ | 4010 / 4011 |
| Alfred FC | alfred-fc/ | 4012 / 4013 |
| Charlie for Speed | charlie-fs/ | 4014 / 4015 |
| Sagospelen | sagospelen/ | 4016 / 4017 |
Every game is an independent npm project. The shared workflow builds all four, then .github/scripts/assemble-pages.mjs creates pages-site/ with the static selector at its root. The selector caches only its own assets and leaves each game's worker scope and saves separate. Elevator saves retain their original same-origin localStorage keys. Old installed root shortcuts open the selector after the normal update; active sessions are never forcibly reloaded.
The hosting link is also under Settings → Pages. Updates publish automatically after the Pages workflow passes on main.
A personal, illustrated elevator game built with React + PixiJS. Explore three buildings with Colin, operate elevators for passengers, experiment with doors and lights, and continue from a local save.
cd web-game-elevator-pwo-react-pixi-js
npm ci
npm start
Open http://localhost:4010. npm ci installs the local pre-commit hook; npm test installs its browser automatically if missing. Tests run before committing; GitHub only checks formatting, builds, and deploys. See the game README for checks and offline preview, and AGENTS.md for project guidance.
A separate React + Three.js five-a-side football game with LEGO-style characters. Solo versus AI and local two-player matches support keyboard, touch and browser-visible gamepads. Play Alfred FC.
cd web-game-alfred-lego-fc-pwa-react-three-js
npm ci
npm start
Open http://localhost:4012. Production preview and browser tests use 4013. Run npm run verify in the Alfred folder before committing; the root hook checks Colin's game at its relocated Pages path. See the Alfred README and game plan.
Play Sagospelen. A mixed Disney cast competes in 20 individual athletics events, with solo and shared-screen play, keyboard/touch/gamepad input, personal records and an optional six-event championship. Its standalone folder is web-game-disney-track-and-field-pwa-react-canvas.
Run npm run verify there for game checks and npm run test:hosting after all four hosted-path builds for the combined selector, scopes and save-preservation checks. The combined preview uses port 4018. The root pre-commit hook still checks the elevator game; CI runs formatting and builds, with tests local.