Tavotto
AI drew your research figure. Tavotto makes it publication-ready: edit matplotlib figures on a canvas, lay out in mm, check journal rules. Free, open source.
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一分钟完成验证Browser-based parametric 3D vase designer with real-time preview and STL export for 3D printing
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取自仓库 README
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查看完整 README ↗A browser-based parametric 3D vase designer. Create beautiful vases with 29 cross-section shapes, Bezier profile curves, 13 surface textures, twist, morphing, and more — then export STL files for 3D printing.
Use it now at vasemaker.dcity.org — no download or install required.
Create SVG texture patterns with our companion app PatternMaker — design a pattern there, then apply it as a surface texture on your vase.
Also in the app, each on its own page:
git clone https://github.com/dcityorg/vasemaker.git
cd vasemaker
npm install
npm run dev
Open http://localhost:3000 in your browser.
src/
├── engine/ # Pure math — mesh generation, shapes, STL export
├── components/
│ ├── editor/ # Main layout, sidebar, help panel
│ ├── parameters/ # All parameter UI controls (split by section)
│ └── viewport/ # 3D canvas, capture overlay/renderer
├── config/ # Slider ranges, colors, presets, viewport settings
├── store/ # Zustand stores (params + undo history)
├── presets/ # Default parameters and preset definitions
├── hooks/ # React hooks (mesh generation bridge)
├── content/ # Help panel text content
└── lib/ # Utilities (math, download helpers)
User adjusts slider → Zustand store → useVaseMesh hook →
generateMesh() → Float32Array positions/normals + indices →
VaseMesh.tsx updates BufferGeometry → Three.js renders
The engine uses polar cross-section shapes swept along a Bezier vertical profile. Each vertex is computed from: shape function × profile radius + texture offsets, then converted from polar to cartesian coordinates with twist rotation applied.
MoldMaker and HandleMaker were inspired by Kent at shapecastmolds.com — thank you for showing what a well-made plaster slip-casting mold system looks like.
This is a hobby project. I read issues and discussions about once a week and reply when I can. Feature requests are welcome, and I'll build the ones that fit the app well. Pull requests are welcome too, but I may decline ones that don't fit.
Questions go in Discussions → Q&A, bugs in Issues.