Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
The Wandering Inn RPG (unofficial fan game)
A top-down pixel RPG set in the world of
The Wandering Inn by pirateaba. You arrive at
Erin's inn with no class and no skills — what you become is up to how you
play: fight, work, talk, or study your way into classes and let them grow,
merge, and evolve while you sleep.
▶ Play the demo
— runs in your browser; saves live in your browser on this device. The
demo tracks the latest
release.查看完整 README ↗A top-down pixel RPG set in the world of The Wandering Inn by pirateaba. You arrive at Erin's inn with no class and no skills — what you become is up to how you play: fight, work, talk, or study your way into classes and let them grow, merge, and evolve while you sleep.
▶ Play the demo — runs in your browser; saves live in your browser on this device. The demo tracks the latest release.
Spoilers: safe for readers caught up through Volume 7 of the web serial (ebooks: through the Volume 7 books). The game isn't set at any single moment in the story — it draws characters, places, and Skills from across Volumes 1–7, and never references anything past that line.
Requires Godot 4.7 (the project is pinned to it; other versions are not supported).
git clone https://github.com/GabrielGLevine/wandering-inn-rpg.git
cd wandering-inn-rpg
godot --path wandering_inn_game
To check a fresh machine has everything the gates need — engine version, Python deps, git hooks, and the optional licensed-asset overlay — run:
bash scripts/setup_dev_env.sh --check # report only; drop --check to set it up
The project is QA-first: every player-visible feature ships with a scripted playtest that asserts it. Run the same gate CI runs:
wandering_inn_game/qa/ci_sweep.sh
Some art and music in official builds comes from licensed packs that can't be redistributed here — the repository builds with fallback placeholders for those, and is fully playable and testable. Want to help replace them with original art? See CONTRIBUTING-ASSETS.md.
Everything is open to contribution — code, quests, dialogue, art, music, ideas:
Everyone here follows the Code of Conduct.
Unofficial, non-commercial fan project, made with love and not endorsed by pirateaba — per the fanworks policy: full credit to pirateaba, nothing here is sold or monetized, and nothing here is official. Code is MIT (LICENSE); media licensing is per-asset (ATTRIBUTION.md). The Wandering Inn, its world, and its characters belong to pirateaba. Read the serial at wanderinginn.com.
This game is built with substantial AI assistance, openly. A portion of the pixel art (several character sprites and props) is AI-generated via PixelLab and disclosed per-asset in ATTRIBUTION.md. The model-neutral skills used to build it
ship in this repo (.agents/skills/), with generated
provider adapters. Contributors using AI tooling are welcome, and
AI-assisted contributions must be disclosed in PRs per
CONTRIBUTING.md.