Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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The Wandering Inn RPG (unofficial fan game)
A top-down pixel RPG set in the world of
The Wandering Inn by pirateaba. You arrive at
Erin's inn with no class and no skills — what you become is up to how you
play: fight, work, talk, or study your way into classes and let them grow,
merge, and evolve while you sleep.
▶ Play the demo
— runs in your browser; saves live in your browser on this device. The
demo tracks the latest
release.檢視完整 README ↗A top-down pixel RPG set in the world of The Wandering Inn by pirateaba. You arrive at Erin's inn with no class and no skills — what you become is up to how you play: fight, work, talk, or study your way into classes and let them grow, merge, and evolve while you sleep.
▶ Play the demo — runs in your browser; saves live in your browser on this device. The demo tracks the latest release.
Spoilers: safe for readers caught up through Volume 7 of the web serial (ebooks: through the Volume 7 books). The game isn't set at any single moment in the story — it draws characters, places, and Skills from across Volumes 1–7, and never references anything past that line.
Requires Godot 4.7 (the project is pinned to it; other versions are not supported).
git clone https://github.com/GabrielGLevine/wandering-inn-rpg.git
cd wandering-inn-rpg
godot --path wandering_inn_game
To check a fresh machine has everything the gates need — engine version, Python deps, git hooks, and the optional licensed-asset overlay — run:
bash scripts/setup_dev_env.sh --check # report only; drop --check to set it up
The project is QA-first: every player-visible feature ships with a scripted playtest that asserts it. Run the same gate CI runs:
wandering_inn_game/qa/ci_sweep.sh
Some art and music in official builds comes from licensed packs that can't be redistributed here — the repository builds with fallback placeholders for those, and is fully playable and testable. Want to help replace them with original art? See CONTRIBUTING-ASSETS.md.
Everything is open to contribution — code, quests, dialogue, art, music, ideas:
Everyone here follows the Code of Conduct.
Unofficial, non-commercial fan project, made with love and not endorsed by pirateaba — per the fanworks policy: full credit to pirateaba, nothing here is sold or monetized, and nothing here is official. Code is MIT (LICENSE); media licensing is per-asset (ATTRIBUTION.md). The Wandering Inn, its world, and its characters belong to pirateaba. Read the serial at wanderinginn.com.
This game is built with substantial AI assistance, openly. A portion of the pixel art (several character sprites and props) is AI-generated via PixelLab and disclosed per-asset in ATTRIBUTION.md. The model-neutral skills used to build it
ship in this repo (.agents/skills/), with generated
provider adapters. Contributors using AI tooling are welcome, and
AI-assisted contributions must be disclosed in PRs per
CONTRIBUTING.md.