Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Wild Imaginary West Forstall Game
翻译准备中
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
A shared table companion for the Wild Imaginary West RPG. It started as the Forstall Scanner (Official Guidebook pp. 83–84): roll Intuition with bullet dice to recover digits of a monster's Kurtz Frequency, then guess it Mastermind-style. It grew into a full kit that the whole posse opens at one URL.查看完整 README ↗A shared table companion for the Wild Imaginary West RPG. It started as the Forstall Scanner (Official Guidebook pp. 83–84): roll Intuition with bullet dice to recover digits of a monster's Kurtz Frequency, then guess it Mastermind-style. It grew into a full kit that the whole posse opens at one URL.
Live: https://wiw-forstall.vercel.app
| Page | What it does |
|---|---|
/ | Forstall Scanner: dice pool, animated bullet dice, Forstall lights, and a posse notebook. |
/warden | Warden's Station (needs the PIN): pick the target from 59 Guidebook monsters, live feed, digits, house rules, homebrew monsters. |
/run | Run the Game (Warden only, the Warden's home — / sends a Warden here): Needs you list with inline store Approve/Deny, the fight (whose turn, order, Next turn, Start/End), enemies and posse with Health ± and Grit, and Rewards (award Prestige/$/Scrap/loot, Jackpot, Town Rest), session notes + recap, open rolls, homebrew, backup, recent Table Log, and links to every Warden tool. |
/combat | Retired — redirects to the Battle Map, where the Warden now runs fights (fighter cards, Add enemies, Spoils). |
/posse | Two-page character sheets styled like the PDFs. Includes the new-character checklist (pp. 6–8), store pickers for weapons, gear, Forstall, horse and mech, spur boxes linked to Talents, and a pop-up dice tray on every roll. |
/names | The shared NPC ledger (all players see is the ledger). Warden only: the NPC deck (p. 204), write-your-own NPCs, Factions (book plus custom, secret or known), and Book NPCs (pp. 120–133, 191). The page is built from accordions. |
/map | The Uncivilized West: town write-ups, Warden notes and pins, tokens. |
/battle | Hex battle map (1" hexes, ranges from p. 85) and where players take their turns: Grit-costed moves, attack/dodge/ability/item/relieve/improvise/prepare, undo, range from token distance. Art tokens and 5 preset maps. |
/store | The full price list (307 items) plus Warden-made items. Buying and selling are requests that the Warden approves. |
/howto | How to Play Online: a short guide for players. |
/session | Redirects to /run (merged into Run the Game). |
Every page has the shared Table Log (every roll from any page), a Roll dice button, the turn-order strip, a "your turn" bar, and pop-ups for the Warden's roll requests. The first visit asks "Who are you playing?" so a phone knows its character.
The data lives in Upstash Redis, one JSON document per area:
state: the scannercombat: posse sheets, combat and the table logmapbattlenpcs: the ledger and custom factionsshop: custom items and buy/sell requestssession: the Warden's session notesIt persists between sessions and all clients poll for changes. Editing works on trust: anyone can edit any sheet. The Warden PIN protects Warden tools.
npm run dev # http://localhost:5190 (Warden PIN 1234, data saved to .data/)
Push to main and Vercel auto-deploys. Environment variables:
WARDEN_PIN: the Warden PIN. Required in production.KV_REST_API_URL + KV_REST_API_TOKEN). The Vercel Upstash integration adds these automatically.Fan-made; Wild Imaginary West is © Rune Foundry and Boylei Hobby Time.