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The posse’s table kit for Wild Imaginary West.
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Wild Imaginary West Forstall Game
Translation pending
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
A shared table companion for the Wild Imaginary West RPG. It started as the Forstall Scanner (Official Guidebook pp. 83–84): roll Intuition with bullet dice to recover digits of a monster's Kurtz Frequency, then guess it Mastermind-style. It grew into a full kit that the whole posse opens at one URL.Read the full README ↗A shared table companion for the Wild Imaginary West RPG. It started as the Forstall Scanner (Official Guidebook pp. 83–84): roll Intuition with bullet dice to recover digits of a monster's Kurtz Frequency, then guess it Mastermind-style. It grew into a full kit that the whole posse opens at one URL.
Live: https://wiw-forstall.vercel.app
| Page | What it does |
|---|---|
/ | Forstall Scanner: dice pool, animated bullet dice, Forstall lights, and a posse notebook. |
/warden | Warden's Station (needs the PIN): pick the target from 59 Guidebook monsters, live feed, digits, house rules, homebrew monsters. |
/run | Run the Game (Warden only, the Warden's home — / sends a Warden here): Needs you list with inline store Approve/Deny, the fight (whose turn, order, Next turn, Start/End), enemies and posse with Health ± and Grit, and Rewards (award Prestige/$/Scrap/loot, Jackpot, Town Rest), session notes + recap, open rolls, homebrew, backup, recent Table Log, and links to every Warden tool. |
/combat | Retired — redirects to the Battle Map, where the Warden now runs fights (fighter cards, Add enemies, Spoils). |
/posse | Two-page character sheets styled like the PDFs. Includes the new-character checklist (pp. 6–8), store pickers for weapons, gear, Forstall, horse and mech, spur boxes linked to Talents, and a pop-up dice tray on every roll. |
/names | The shared NPC ledger (all players see is the ledger). Warden only: the NPC deck (p. 204), write-your-own NPCs, Factions (book plus custom, secret or known), and Book NPCs (pp. 120–133, 191). The page is built from accordions. |
/map | The Uncivilized West: town write-ups, Warden notes and pins, tokens. |
/battle | Hex battle map (1" hexes, ranges from p. 85) and where players take their turns: Grit-costed moves, attack/dodge/ability/item/relieve/improvise/prepare, undo, range from token distance. Art tokens and 5 preset maps. |
/store | The full price list (307 items) plus Warden-made items. Buying and selling are requests that the Warden approves. |
/howto | How to Play Online: a short guide for players. |
/session | Redirects to /run (merged into Run the Game). |
Every page has the shared Table Log (every roll from any page), a Roll dice button, the turn-order strip, a "your turn" bar, and pop-ups for the Warden's roll requests. The first visit asks "Who are you playing?" so a phone knows its character.
The data lives in Upstash Redis, one JSON document per area:
state: the scannercombat: posse sheets, combat and the table logmapbattlenpcs: the ledger and custom factionsshop: custom items and buy/sell requestssession: the Warden's session notesIt persists between sessions and all clients poll for changes. Editing works on trust: anyone can edit any sheet. The Warden PIN protects Warden tools.
npm run dev # http://localhost:5190 (Warden PIN 1234, data saved to .data/)
Push to main and Vercel auto-deploys. Environment variables:
WARDEN_PIN: the Warden PIN. Required in production.KV_REST_API_URL + KV_REST_API_TOKEN). The Vercel Upstash integration adds these automatically.Fan-made; Wild Imaginary West is © Rune Foundry and Boylei Hobby Time.