Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Fable engineered jiu jitsu butt scoot racing web game 🥋
翻譯準備中
取自儲存庫 README
正在載入完整 README。
檢視完整 README ↗A Mario Kart-style browser racing game where jiu-jitsu players butt-scoot around tatami-mat tracks — and settle collisions with real grappling matches.
?play&gym=hotroom&track=bolo deep-links a raceControls: ↑ scoot · ←/→ steer · ↓ brake (WASD works too). In a match:
A advance · S sweep · D defend · F submit · G gloat. On phones it's
all thumbs: hold SCOOT!, tap ◀ ▶ to steer, tap the moves on the mat.
?play in the URL skips the menu and drops straight into a race (handy for
embeds).
No build step, no dependencies:
python3 server.py
# → http://localhost:4173
To enable the AI features locally, pass an Anthropic API key:
ANTHROPIC_API_KEY=sk-ant-... python3 server.py
server.py serves public/ and proxies /api/claude to Anthropic so the key
never reaches browser code.
The repo is a Cloudflare Worker with static assets: the game in public/, the
API proxy in src/worker.js. Connect the GitHub repo in the Cloudflare
dashboard (Workers & Pages → Create → connect to Git) — the default
npx wrangler deploy build command just works — or deploy from your machine:
npx wrangler login
npx wrangler deploy
npx wrangler secret put ANTHROPIC_API_KEY # optional — enables AI features
(In the dashboard, the secret lives under the Worker's Settings → Variables and Secrets.) Without the secret, the game runs fine with its built-in roster and scripted commentary.
Cost note: a public deployment with a key means your account pays for every
visitor's AI calls. Bind a KV namespace named RATE_LIMIT (see wrangler.toml)
to cap each IP at 200 AI calls/day, and consider keeping the secret unset until
you have real limits or accounts.
public/ the game (index.html, style.css, game.js) — no build step
src/worker.js Cloudflare Worker: /api/status, /api/claude, asset fallthrough
server.py local dev server + Claude proxy (mirrors the Worker)
wrangler.toml Cloudflare Workers config
TBD — all code is original; fonts (Bungee, Archivo, Chivo Mono) are SIL OFL via Google Fonts.