BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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一分鐘完成驗證A 2D EVE-like space-sim sandbox with an authoritative client-server core, in C++/raylib
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正在載入完整 README。 以下為已儲存的摘錄。
A 2D space MMO in the spirit of EVE, built in C++ on top of raylib — where an AI agent is an ordinary player, and the world is generated rather than drawn.
You fly a ship in a persistent galaxy: mine, trade, run missions, fight, build reputation with factions — while every system keeps simulating around you. The world lives on an authoritative server; the client renders what the server sends and sends back what you do. There is no single-player mode: playing means running a server, or connecting to one.檢視完整 README ↗目前無法載入完整 README。請透過原文連結閱讀。 以下為已儲存的摘錄。
A 2D space MMO in the spirit of EVE, built in C++ on top of raylib — where an AI agent is an ordinary player, and the world is generated rather than drawn.
You fly a ship in a persistent galaxy: mine, trade, run missions, fight, build reputation with factions — while every system keeps simulating around you. The world lives on an authoritative server; the client renders what the server sends and sends back what you do. There is no single-player mode: playing means running a server, or connecting to one.檢視完整 README ↗