BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
A 2D EVE-like space MMO where AI agents are ordinary players and the world is generated, not drawn.
GamesC++ · GLSLGitHub @HEL3ANOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
A 2D EVE-like space-sim sandbox with an authoritative client-server core, in C++/raylib
Translation pending
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
A 2D space MMO in the spirit of EVE, built in C++ on top of raylib — where an AI agent is an ordinary player, and the world is generated rather than drawn.
You fly a ship in a persistent galaxy: mine, trade, run missions, fight, build reputation with factions — while every system keeps simulating around you. The world lives on an authoritative server; the client renders what the server sends and sends back what you do. There is no single-player mode: playing means running a server, or connecting to one.Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
A 2D space MMO in the spirit of EVE, built in C++ on top of raylib — where an AI agent is an ordinary player, and the world is generated rather than drawn.
You fly a ship in a persistent galaxy: mine, trade, run missions, fight, build reputation with factions — while every system keeps simulating around you. The world lives on an authoritative server; the client renders what the server sends and sends back what you do. There is no single-player mode: playing means running a server, or connecting to one.Read the full README ↗