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檢視完整 README ↗A browser-based 3D co-op horror and social deduction game for 4 to 8 friends.
Friends are trapped in a haunted place for one night. They must finish tasks, find relics and perform a ritual before dawn, while a ghost hunts them and one of them is secretly possessed and helping it.
What makes it different
Status: Phase 3 (proximity voice) done and friend-tested; Phase 4 (items, tasks, relics) next. Voice: the ghost hears your real microphone; whisper to stay hidden. Phase 2 (the ghost) built. Join by code or link and survive a 12-minute night in the grey-box Marrow Hotel: the ghost sleeps for the first minute, then wanders, hears your footsteps and sees your flashlight, and hunts more often as the night goes on. Hide in wardrobes and curtains and hold your breath, get downed, crawl, and revive friends. Movement is server-authoritative with client-side prediction.
npm install
npm run dev
Open http://localhost:5173. See docs/DEPLOY.md for testing with a second computer and putting the game online.
Controls: mouse to look, WASD to move, Shift to run, C to crouch, E to open doors, hold E to revive a friend or hide (and to step out), Shift while hidden to hold your breath, click or 1 for the flashlight, L for test lights, Esc for the room panel.
TypeScript, Three.js + Vite (client), Colyseus (server), LiveKit (voice), Rapier (physics), recast-navigation-js (ghost pathfinding).