OhMyGame
OhMyGame is the open-source studio for making games with AI. Design, build, playtest, and publish games in one app, with your own model keys.
Browser 3D co-op horror and social deduction game for 4–8 friends, where the ghost hears your real voice.
GamesTypeScript · CSSGitHub @IsmailOpu1OnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
Loading the full README.
Read the full README ↗A browser-based 3D co-op horror and social deduction game for 4 to 8 friends.
Friends are trapped in a haunted place for one night. They must finish tasks, find relics and perform a ritual before dawn, while a ghost hunts them and one of them is secretly possessed and helping it.
What makes it different
Status: Phase 3 (proximity voice) done and friend-tested; Phase 4 (items, tasks, relics) next. Voice: the ghost hears your real microphone; whisper to stay hidden. Phase 2 (the ghost) built. Join by code or link and survive a 12-minute night in the grey-box Marrow Hotel: the ghost sleeps for the first minute, then wanders, hears your footsteps and sees your flashlight, and hunts more often as the night goes on. Hide in wardrobes and curtains and hold your breath, get downed, crawl, and revive friends. Movement is server-authoritative with client-side prediction.
npm install
npm run dev
Open http://localhost:5173. See docs/DEPLOY.md for testing with a second computer and putting the game online.
Controls: mouse to look, WASD to move, Shift to run, C to crouch, E to open doors, hold E to revive a friend or hide (and to step out), Shift while hidden to hold your breath, click or 1 for the flashlight, L for test lights, Esc for the room panel.
TypeScript, Three.js + Vite (client), Colyseus (server), LiveKit (voice), Rapier (physics), recast-navigation-js (ghost pathfinding).