BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
翻譯準備中
A TypeScript game framework that runs from a local file : no server, no install. The game can also be run from a server or like an app.
翻譯準備中
取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
A framework for building tile games that run from a local file: no server, no install,
no runtime to download. The game logic depends on no renderer at all, so a game draws through
PixiJS in 2D (mwg/two-d) or Babylon.js in 3D (mwg/3d), and the dungeon generation, map
events, quests, stats and turn order underneath are the same either way.
Licensed under the MPL-2.0: games built with mwg carry no licence obligation
of their own; improvements to mwg's own files are shared back.檢視完整 README ↗目前無法載入完整 README。請透過原文連結閱讀。 以下為已儲存的摘錄。
A framework for building tile games that run from a local file: no server, no install,
no runtime to download. The game logic depends on no renderer at all, so a game draws through
PixiJS in 2D (mwg/two-d) or Babylon.js in 3D (mwg/3d), and the dungeon generation, map
events, quests, stats and turn order underneath are the same either way.
Licensed under the MPL-2.0: games built with mwg carry no licence obligation
of their own; improvements to mwg's own files are shared back.檢視完整 README ↗