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Better materials, lighting, day/night cycles, and anti-aliasing for Dragon Age Origins, a DAOLib plugin.
PluginsC++ · PythonGitHub @Whocares66-DevOnlineOwner unconfirmed
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Rendering enhancements for Dragon Age: Origins
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗Better shaders, shadows and anti-aliasing for Dragon Age: Origins, through the game's own Direct3D 9 pipeline. A plugin for DAOLib.
Download it from Nexus Mods or the releases; the guide is at https://whocares66-dev.github.io/DAOElgaraShaders/. It needs DAOLib 0.8.0 or later.
Nine options on the Video tab of the game's options screen:
It rebuilds the game's shaders from the installed game at build time. dev/NOTES.md says how the game's lighting works; the history until 2026-10-11 is issue 1.
Windows, Visual Studio 2022, vcpkg, Python 3, the Windows SDK, and the game installed.
git submodule update --init --recursive
.\tools\build.ps1 -Preset release -Test
.\tools\deploy.ps1 -Preset release # with the game closed; -Remove takes it out
To release: .\tools\release.ps1 (dev/RELEASING.md).
CLAUDE.md has the layout, how it builds against DAOLib, and how the work is checked in play.
GPLv3 (LICENSE). shaders/smaa/ is SMAA, under its own MIT licence.