OhMyGame
OhMyGame is the open-source studio for making games with AI. Design, build, playtest, and publish games in one app, with your own model keys.
Place the card. Face what awakens. A pixel-art tactical card game.
Translation pending
GamesHTML · CSSGitHub @KeykpoOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Sitio oficial de Darcnia, el juego de cartas táctico donde cada carta que jugás se alza sobre el tablero como un monstruo de pixel art.
Página estática (HTML/CSS/JS puro, sin build step). Bilingüe EN/ES.
Producción: darcniamonster.com vía Vercel — conectar este repo en Vercel (framework: Other, sin build command, output = raíz) y asignar el dominio en Project Settings → Domains.
Todas las URLs absolutas (canonical, Open Graph, sitemap, JSON-LD) ya apuntan a darcniamonster.com.
En js/main.js, bloque CONFIG:
steamUrl: "https://store.steampowered.com/app/5004590/Darcnia_Monster/", // ✅ listo (2026-08-13)
youtubeId: null, // ← id de YouTube del tráiler (pisa al video local si se setea)
Tras el deploy, validar las previews de compartir en https://cards-dev.twitter.com/validator y pegando el link en Discord.
index.html — toda la página (secciones: hero, pilares, cartas, runas, torre, media, roadmap, apoyo).js/i18n.js — todos los textos EN/ES. js/cards_data.js — datos reales de cartas (exportados del juego con tools/export_cards_web.gd).assets/img/cards/ — renders reales de cartas (pipeline tools/shot_one_card.gd del juego, en inglés).assets/video/ — tráiler, clip de invocación y fondo animado del hero.© 2026 Darcnia. Todos los derechos reservados.