BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Explore the unknown, rebuild settlements, and decide whether growth becomes domination or shared prosperity.
GamesTypeScript · CSSGitHub @valkincoOnlineOwner unconfirmed
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A small, original turn-based strategy game. A world was disconnected by the Great Silence; you carry the last surviving Signal and must explore, connect, and rebuild — deciding along the way whether growth becomes domination or shared prosperity.
Built with React + TypeScript + Vite, rendered on an HTML canvas hex grid. Game logic lives entirely in src/game/ as pure, deterministic, seed-driven functions with no rendering or DOM dependencies — this is what lets campaigns be reproduced from a seed, tested headlessly, and eventually reused in a native app shell.Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
A small, original turn-based strategy game. A world was disconnected by the Great Silence; you carry the last surviving Signal and must explore, connect, and rebuild — deciding along the way whether growth becomes domination or shared prosperity.
Built with React + TypeScript + Vite, rendered on an HTML canvas hex grid. Game logic lives entirely in src/game/ as pure, deterministic, seed-driven functions with no rendering or DOM dependencies — this is what lets campaigns be reproduced from a seed, tested headlessly, and eventually reused in a native app shell.Read the full README ↗