OhMyGame
OhMyGame is the open-source studio for making games with AI. Design, build, playtest, and publish games in one app, with your own model keys.
Calculators for Legends of IdleOn: 3D Printer sample gaps and stamp upgrade planning. Import your IdleonToolbox save once; everything runs in your browser.
GamesHTML · JavaScriptGitHub @rokadrol-haufiOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Calculators for Legends of IdleOn, all in one place. Import your IdleonToolbox save once on the Account page and every tool uses it; everything runs in your browser and the save is never uploaded.
Live site: https://rokadrol-haufi.github.io/IdleOn-Blunder-Bench/
| Page | What it does |
|---|---|
| Account | Import your save (file, drop or paste) once for every tool, see your characters, and pick the Light / Dark / Auto theme. |
| Sampling and Gear Companion | 3D Printer samples: compares your Mining, Chopping, Catching and Fishing efficiency with the top public samplers, source by source, with best-in-slot setups. |
| Stamp Upgrade Planner | Which stamp upgrades fit in a character's inventory, with Gilded Stamps and Hydrogen, sorted by how close to the carry cap they are. |
index.html landing page
account/ the Account page: the one place to import a save, plus the theme switch
assets/theme.css shared "Arcade" theme: color tokens (light and dark), fonts, top bar, panels, buttons
assets/site.js shared script: applies the theme, draws the top bar, stores the save (IndexedDB) and tool caches
assets/classes/ class icons for the Account page
sampling-gear-companion/ index.html, its sources (src/), data snapshot (data/) and build scripts
stamp-planner/ index.html, engine.js, sources (src/) and build scripts
Each tool is one page that loads assets/theme.css and assets/site.js. To rebuild one after a game update:
sampling-gear-companion/scripts/build.sh # bundles IdleonToolbox + src/kimgap, assembles index.html
stamp-planner/scripts/build.sh # bundles engine.js, assembles index.html
Both build scripts need Node 20+, Python 3 and git, and clone IdleonToolbox into the tool's .build/ folder.
sampling-gear-companion/data/bench*.json is a snapshot of the five best public samplers per printer item from the IdleonToolbox leaderboards (efficiency breakdown leaves, statue, monument, vial and meal details, and the inputs behind each source). bis.json holds the best-in-slot boards and icons.json the row icons; both can be regenerated with REBUILD_IMAGES=1 scripts/build.sh.
index.html that loads the shared files in <head> and has the bar as the first thing in <body>:
<link rel="stylesheet" href="../assets/theme.css">
<script src="../assets/site.js" data-page="mytool"></script>
…
<nav id="site-bar"></nav>
await IdleonTools.account.getSave() ({id, text, label, lastUpdated, …} or null), and re-run when IdleonTools.account.onChange(fn) fires. Cache slow results with IdleonTools.cache.get/set('mytool', save.id, version, value). Never add an import box; link to ../account/ instead.PAGES in assets/site.js (the top bar), add a card to the landing page and a row to the table above.Because the tools bundle IdleonToolbox code, this project is licensed under the GNU GPL v3.0 (see LICENSE).