Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Tournaments, live results, brackets, leaderboard and Hall of Fame.
Translation pending
GamesJavaScript · CSSGitHub @efootballmilandhooOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Installable web app (PWA) for the Milandhoo eFootball community: tournaments, live results, brackets, leaderboard and Hall of Fame, with push notifications.
public/ folder (no build step on Vercel).pdgkxbkxpzinlbyedvco.push-notify Edge Function
(supabase/functions/push-notify), which sends Web Push to every subscribed device.The site is built from src/:
| File | What it holds |
|---|---|
src/theme.css, src/web.css, src/ui.css | Styles (design, motion, layout polish) |
src/shell.html | Sidebar, top bar, phone header and bottom navigation |
src/sbdb.js | Supabase data layer, organiser sign-in, push subscription |
src/app.js | The app: tournaments, fixtures, brackets, exports, admin |
src/perf.js | Instant start from saved data, picture storage, lazy libraries, update notice |
src/notify.js | Updates bell, pop-up alerts, install guide, animations |
src/sw.js | Service worker template (offline shell, caching, push) |
Run python3 build.py after editing. It writes public/index.html, versioned files in
public/assets/ (cached for a year) and public/sw.js. Commit and push; Vercel redeploys
automatically and open apps offer a one-tap reload.
Pictures (player photos, logos, banners) are stored in the Supabase Storage bucket media;
any picture saved inline is moved there automatically when an organiser is signed in.
Organisers sign in from the Admin Panel with email and password. Only emails on the organiser list (Admin Panel → Organisers) can change data; the owner manages that list.
Pushing to main deploys automatically through Vercel's GitHub integration
(production: https://milandhoo-efootball.vercel.app).