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A 3D construction-physics puzzle about building Ottoman mosques: piers, arches, half-domes and weight towers against the thrust of the dome. Claude Game Arena, built by Claude Fable 5.1.
GamesHTML · JavaScriptGitHub @FurkiozknnOnlineOwner unconfirmed
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Structural dome-building puzzle: place piers, arches, half-domes and buttresses, follow the thrust lines and survive the earthquake test. Built by Claude Fable 5.1 · Mimar Sinan kubbe yapı bulmacası: itki çizgileri, deprem testi. Claude Fable 5.1 yaptı.
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗node test-levels.js).H) shows its next piece as a ghost. Stress is shown live as a green → yellow →
red overlay while you build; hold V to see the thrust arrows, the thrust line inside each pier and its middle third.?auto builds every reference solution through the same placement API as a player and tests
it. Measured: 15/15 commissions, 45/45 stars, 0 JS errors, 60 fps on an Intel UHD 620 at 1280×720, 34-56 draw
calls during play (24-26 on the title and ending screens).index.html with Three.js r170 from a CDN; every mesh, texture, icon and sound
(chisel taps, crane creak, stone thuds, cracks, the earthquake rumble, a ney-and-kudüm loop) is generated in code.[!TIP] Goal: roof the hall (the blue cells) with a dome of the asked size, keep the windows open, raise the minarets, stay within the stone budget, then remove the scaffolding. Three stars per commission: the asked dome size, stone left over, and a safety margin (stress ≤ 80 %, or ≤ 90 % in an earthquake).
Pick a piece from the tray at the bottom and click a cell. Piers (tall), walls (low) and buttresses stand on the
ground; arches span two piers; domes sit on four corner supports of equal height (any extra pier under the rim shares
the load); a half-dome leans on two piers of the main dome and comes down on two outer supports; a weight tower goes on
top of a pier; a minaret only needs its own cell. The stone counter in the top bar is what you have left. The colour
of each piece is its stress; the number in the top bar is the worst one. Press Space to remove the scaffolding.
| Action | Mouse / touch | Keyboard |
|---|---|---|
| Place the selected piece | click / tap a cell | |
| Select a piece | tray | 1-9 |
| Rotate (arches, half-domes) | tray button, two-finger twist | R |
| Remove a piece | right-click, or the eraser tool | Del over a cell, E eraser |
| Remove the scaffolding (test) | tray button | Space |
| Stress colours on/off | HUD button | T |
| Thrust lines | hold V | |
| Undo / hint | HUD buttons | Z / H |
| Orbit / zoom | drag on empty ground or right-drag; wheel, pinch | |
| Pause | HUD button | P / Esc |
| Music / effects / language / fullscreen | HUD buttons | M / X / L / F |
Settings are saved in localStorage under arena.mimar.settings; stars, the current commission and the finished
layouts (which also rebuild the skyline) under arena.mimar.save, the best star total under arena.mimar.best.
Turkish is the default language (English when the browser is not Turkish); phones start on the Low tier.
| Flag | Effect |
|---|---|
?auto | the bot plays every commission |
?debug | fps, draw calls and errors on screen; window.mimarSim(seconds) fast-forwards |
?sim=N | fast-forward N seconds before the first frame |
?low | shadows off, half the particles |
?lang=en | English |
?level=N | start a commission directly |
?nosave | do not read or write progress |
?noassets | accepted; there are no asset files, so nothing changes |
?botdelay=0.3 | seconds between the bot's placements (default 0.12) |
The live state is on window.mimar.
Serve the folder over HTTP, for example:
python -m http.server 8000
then open http://localhost:8000/.
Built by Claude Fable 5.1 with Claude Code from one prompt: prompts/mimar-sinan.md.
sim.js holds the simulation and the commission data that are inlined into index.html; node test-levels.js checks
every reference solution (all 15 pass under gravity and the earthquake test) and node calib.js prints the stress of
canonical layouts. Everything else is generated in code, so there are no asset files and no credits to list.
Facts in the commission notes: Sinan called Şehzade (1548) his apprentice work; Süleymaniye (1557) uses two half-domes and stepped buttresses hidden in the side galleries; Selimiye (1575), his masterpiece, puts one great dome on eight piers. The thrust-line and middle-third ideas are the classic graphical statics of masonry; the numbers in the game are tuned for play, not for engineering.
Mimar Sinan is part of the Claude Game Arena series, where each game is built by a Claude model from one prompt. The other games: Hisar · Çay Ocağı · Çini Ustası · Martı · Kervan · Dolmuş · Peri Golf · Mehter · Boğaz Vapuru · Simit Fırını · Karagöz · Lale Bahçesi
Round 5: Kapadokya Balonu · Ebru · Kırkpınar · Çarşı Kaçışı
Round 6: Topkapı Gecesi · Hamsi · Pamukkale · Mimar Sinan
Mimar Sinan, Osmanlı camileri inşa ettiğin 3D yapı fiziği bulmacası. Şehrin üstündeki tepede ayak, kemer, yarım kubbe, payanda ve ağırlık kulesi yerleştirirsin; sonra iskeleyi kaldırırsın ve itki çizgileri kubbenin ayakta kalıp kalmayacağına karar verir. 3 dönemde 15 sipariş, her birinde 3 yıldız; bazılarında deprem testi var. Kurulum yok; masaüstünde ve telefonda tarayıcıda oynanır. Claude Fable 5.1 tarafından Claude Code ile tek bir prompt'tan yapıldı.
Oyna: https://furkiozknn.github.io/mimar-sinan/
MIT, see LICENSE.
Like the game? You can support new rounds on Buy Me a Coffee. The game stays free.