BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Host and manage Minecraft servers on your own PC. Free, no account and no cloud.
GamesHTML · RustGitHub @Gabrieli2806OnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
Method to make and manage servers + minecraft launcher
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗Self-hosted game-server manager for Windows. Runs game servers on your own machine and manages them from a native desktop app (Tauri v2 + React).
Server management needs no account or cloud. The optional Launcher section supports Microsoft sign-in for Minecraft Java profiles on this device.
The Launcher section is available in the desktop and Android navigation:
local profile configurations, the official Minecraft version list, a client-side
Modrinth catalog (mods, modpacks, resource packs and shaders), and session-only
Microsoft/Xbox/Minecraft Java account verification. UI copy is available in English
and Spanish. Launcher commands stay local even when managing a remote server.
Windows x64 can install and play Vanilla releases from 1.20.5 onward. Choose the official demo without an account, or a verified Java account after Microsoft application setup. The engine verifies downloads, prepares Java, isolates profile files and supervises the game process, with progress, cancellation, repair and logs. Mod-loader installation and modpack import remain pending. Android still needs a native graphical runtime and touch controls. Account tokens stay in Rust memory; persistent accounts and refresh require platform secure storage.
Microsoft login uses Nebula Host's own public-client application registration
(device authorization, personal accounts), approved by Mojang for Minecraft
services. It is fixed in src-tauri/src/launcher/auth.rs and cannot be changed
from the app. Forks must register and get their own application approved: never
reuse another launcher's application ID, and never add a client secret.
See docs/LAUNCHER.md for architecture, references and remaining work.
For local testing, tauri dev -- -- --launcher-preview opens a debug-only window
with separate app data under nebula-launcher-preview, leaving an existing host
installation alone. --launcher opens the Launcher in the regular application.
cargo run -p nebula-host --bin nebula-launcher --no-default-features -- demo 1.21.4 --smoke
exercises the same engine against the official demo without passing account tokens
through a command line.
| Path | What |
|---|---|
src/ | React 19 + TypeScript frontend (Vite 7, Tailwind 4) |
src-tauri/ | Rust backend: game manifests, runtimes, networking, IPC |
crates/nebula-downloader/ | Resumable HTTP downloads with checksum verification |
docs/ | Architecture notes and decisions |
design-proposals/ | Visual direction canvases |
The app manages a list of nodes (today: exactly one, this machine). A node hosts instances. Every instance belongs to a game, and a game is data — a manifest declaring how to install it, how to launch it, how to read players out of it, which settings it exposes and how to back it up. Adding Valheim or Palworld is a new manifest, not a refactor. See docs/ARCHITECTURE.md.
npm install
npm run tauri:dev # desktop app with hot reload
npm run check # typecheck + lint
cargo test --workspace # Rust unit tests
npm run build
cargo build --release --manifest-path src-tauri/Cargo.toml
pwsh src-tauri/msix/build-msix.ps1