Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Pixel-art train racing game with sahara, city, and mountain themes
GamesJavaScript · HTMLGitHub @jnelkenOnlineOwner unconfirmed
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A browser-based side-scrolling train racing game with terrain physics, sprite-based graphics, and multiple environment themes. Trains race across procedurally segmented terrain — through the Sahara, city blocks, mountain passes, and a cloud-rainbow-candy world — with slope physics affecting speed and momentum. Built entirely in vanilla JavaScript with the Canvas API.Read the full README ↗A browser-based side-scrolling train racing game with terrain physics, sprite-based graphics, and multiple environment themes. Trains race across procedurally segmented terrain — through the Sahara, city blocks, mountain passes, and a cloud-rainbow-candy world — with slope physics affecting speed and momentum. Built entirely in vanilla JavaScript with the Canvas API.
Current progress: Fully playable. The core game engine (65KB) implements terrain generation with elevation curves, slope physics with gravity, camera following with lerp smoothing, a sprite system, and a win-scaled 20,000–30,000-unit world with a finish line. Themes include Sahara, city, mountain, and cloud-rainbow-candy.
Final objective: A polished, shareable browser game. Potential additions include multiplayer racing, more biome themes, and a high-score system.
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