vork by Voyager
An agent writes a scene as code, renders it on the GPU, looks at the result and revises the code. Source-available and free during the research preview.
翻訳待ち
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗A browser-based G-code editor and print analyzer for 3D printing. Inspect layers in 3D, simulate prints, detect potential failures before they happen, and modify G-code — all without installing anything.
Try it live — no download required.
| 3D Visualization — WebGL layer viewer with motion-type coloring, travel moves, and interactive camera | Print Analysis — Thermal simulation, structural analysis, and motion kinematics with 12 heatmap overlay modes |
| Warp Prediction — 3D warp mesh with material-aware failure prediction and adjustable deformation preview | Hole Detection — Scan all layers to find holes, calculate insert depths, and auto-add pauses |
| Print Simulation — Move-by-move playback with speed control and automatic pause detection | Edit Mode — Select, edit, or delete individual G-code moves directly in 3D with live preview |
| Layer Modifications — Pauses, filament changes, Z-offsets, eject sequences, recovery, and custom G-code | G-code Reference — 40+ commands with firmware-specific notes and click-to-insert |
gcode-modifier.html locally (WebGL2 required).gcode / .gco / .g file onto the page| Slicer | Status |
|---|---|
| Cura, Bambu Studio, PrusaSlicer, OrcaSlicer, SuperSlicer, Simplify3D, ideaMaker | Fully supported |
PrusaSlicer exports binary G-code by default. Uncheck the binary option in preferences to export plain
.gcode.
Source lives in src/ as ES modules. A zero-dependency build script inlines everything into a single gcode-modifier.html.
node build.js # build
node --test # run tests
Edit files in src/, not gcode-modifier.html directly. Run both commands before committing.
MIT — see DISCLAIMER.md for safety and liability terms.