vork by Voyager
An agent writes a scene as code, renders it on the GPU, looks at the result and revises the code. Source-available and free during the research preview.
翻訳待ち
Liquid Glass materials for web and Electron, built with vgpu.
翻訳待ち
Loading the full README.
Read the full README ↗Glass surfaces and controls for React, the web, and Electron. Clear and Regular materials support light and dark appearances and refract live content.
https://github.com/user-attachments/assets/42b3ebff-2fef-4380-a173-2320d5d0651f
npm install @glass-sdk/liquid-glass@~0.0.2
import { GlassScene, GlassContent, GlassButton } from "@glass-sdk/liquid-glass";
import "@glass-sdk/liquid-glass/styles.css";
<GlassScene style={{ height: 240 }}>
<GlassContent>
<img src="/landscape.jpg" alt="Mountain lake"
style={{ width: "100%", height: "100%", objectFit: "cover" }} />
</GlassContent>
<GlassButton material="regular" style={{ position: "absolute", left: 24, top: 24 }}>
Get started
</GlassButton>
</GlassScene>
React components require React 19+. Rendering requires HTTPS or localhost and an available WebGPU adapter. Safari has known rendering issues; see requirements and limitations.
bun install --frozen-lockfile
bun run dev
The library is in packages/liquid-glass; the examples are in apps/site. See Contributing for checks and pull requests.
MIT.