Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A Space Story About Politics and Governance.
A text-based narrative political thriller with a real electoral simulation, set in the Circumterrestrial Commonwealth, which is a federated republic of thirty-four orbital habitats bound together by trade, shared infrastructure, and mutual dependence, population 7,006,000. You lead a party in a 280-seat House of Delegates.README 전문 보기 ↗A Space Story About Politics and Governance.
A text-based narrative political thriller with a real electoral simulation, set in the Circumterrestrial Commonwealth, which is a federated republic of thirty orbital habitats bound together by trade, shared infrastructure, and mutual dependence, population 7,086,000. You lead a party in a 280-seat Parliament. The Commonwealth has a near-post-scarcity economy, making manufactured goods abundant, while habitable volume, thermal capacity, substrate, and transportation remain tightly constrained—creating a high-value market in access to the infrastructure that sustains life. The result is a sophisticated rentier economy where private consortiums, public utilities, and federal institutions compete to manage the Commonwealth’s most vital resources. Navigate interparty relations, your governmental coalition, parliament, and foreign affairs to keep this sophisticated nation and economy running.
Play it in the browser at (https://landvaluetaxfan.github.io/ways-and-means-game/). I might get my own domain eventually. Or download at releases once I get around to doing that. There might also be an itch.io page someday. Who knows.
From a clone, open index.html. file:// is supported.
Once, create an itch.io project as a draft HTML game with restricted access and a password. Set its viewport to about 1366 × 768 and enable the fullscreen button. Create an itch.io API key. In this GitHub repository's Settings → Secrets and variables → Actions, add the key as the repository secret BUTLER_API_KEY and add <user>/<game>:html5-playtest as the repository variable ITCH_TARGET.
After the desired commit has landed on main, run git push origin main:playtest. A push to that branch runs the checks, builds the single-file slice, packages it as index.html, and uploads it to the itch.io html5-playtest channel. The playtest branch is a pointer to a main commit; do not develop on it. The workflow can also be started manually from GitHub Actions.
index.html the game
editor.html the content editor
content/ everything authored; content/campaigns/<id>/ is one campaign
js/ the engine (js/engine.js names nothing concrete), the interface, the editor
tools/ the checks, the playtest, the build
bible.md canon, out-of-world
textbook.md canon, in-world
CONTENT_GUIDE.md how to author content
PROSE.md how the prose is written
AGENTS.md instructions for the AI agents that work on it
briefs/ the work in progress, one task per file
design/ why things are the way they are, as dated records