Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
A Space Story About Politics and Governance.
A text-based narrative political thriller with a real electoral simulation, set in the Circumterrestrial Commonwealth, which is a federated republic of thirty-four orbital habitats bound together by trade, shared infrastructure, and mutual dependence, population 7,006,000. You lead a party in a 280-seat House of Delegates.檢視完整 README ↗A Space Story About Politics and Governance.
A text-based narrative political thriller with a real electoral simulation, set in the Circumterrestrial Commonwealth, which is a federated republic of thirty orbital habitats bound together by trade, shared infrastructure, and mutual dependence, population 7,086,000. You lead a party in a 280-seat Parliament. The Commonwealth has a near-post-scarcity economy, making manufactured goods abundant, while habitable volume, thermal capacity, substrate, and transportation remain tightly constrained—creating a high-value market in access to the infrastructure that sustains life. The result is a sophisticated rentier economy where private consortiums, public utilities, and federal institutions compete to manage the Commonwealth’s most vital resources. Navigate interparty relations, your governmental coalition, parliament, and foreign affairs to keep this sophisticated nation and economy running.
Play it in the browser at (https://landvaluetaxfan.github.io/ways-and-means-game/). I might get my own domain eventually. Or download at releases once I get around to doing that. There might also be an itch.io page someday. Who knows.
From a clone, open index.html. file:// is supported.
Once, create an itch.io project as a draft HTML game with restricted access and a password. Set its viewport to about 1366 × 768 and enable the fullscreen button. Create an itch.io API key. In this GitHub repository's Settings → Secrets and variables → Actions, add the key as the repository secret BUTLER_API_KEY and add <user>/<game>:html5-playtest as the repository variable ITCH_TARGET.
After the desired commit has landed on main, run git push origin main:playtest. A push to that branch runs the checks, builds the single-file slice, packages it as index.html, and uploads it to the itch.io html5-playtest channel. The playtest branch is a pointer to a main commit; do not develop on it. The workflow can also be started manually from GitHub Actions.
index.html the game
editor.html the content editor
content/ everything authored; content/campaigns/<id>/ is one campaign
js/ the engine (js/engine.js names nothing concrete), the interface, the editor
tools/ the checks, the playtest, the build
bible.md canon, out-of-world
textbook.md canon, in-world
CONTENT_GUIDE.md how to author content
PROSE.md how the prose is written
AGENTS.md instructions for the AI agents that work on it
briefs/ the work in progress, one task per file
design/ why things are the way they are, as dated records