Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
A Space Story About Politics and Governance.
A text-based narrative political thriller with a real electoral simulation, set in the Circumterrestrial Commonwealth, which is a federated republic of thirty-four orbital habitats bound together by trade, shared infrastructure, and mutual dependence, population 7,006,000. You lead a party in a 280-seat House of Delegates.查看完整 README ↗A Space Story About Politics and Governance.
A text-based narrative political thriller with a real electoral simulation, set in the Circumterrestrial Commonwealth, which is a federated republic of thirty orbital habitats bound together by trade, shared infrastructure, and mutual dependence, population 7,086,000. You lead a party in a 280-seat Parliament. The Commonwealth has a near-post-scarcity economy, making manufactured goods abundant, while habitable volume, thermal capacity, substrate, and transportation remain tightly constrained—creating a high-value market in access to the infrastructure that sustains life. The result is a sophisticated rentier economy where private consortiums, public utilities, and federal institutions compete to manage the Commonwealth’s most vital resources. Navigate interparty relations, your governmental coalition, parliament, and foreign affairs to keep this sophisticated nation and economy running.
Play it in the browser at (https://landvaluetaxfan.github.io/ways-and-means-game/). I might get my own domain eventually. Or download at releases once I get around to doing that. There might also be an itch.io page someday. Who knows.
From a clone, open index.html. file:// is supported.
Once, create an itch.io project as a draft HTML game with restricted access and a password. Set its viewport to about 1366 × 768 and enable the fullscreen button. Create an itch.io API key. In this GitHub repository's Settings → Secrets and variables → Actions, add the key as the repository secret BUTLER_API_KEY and add <user>/<game>:html5-playtest as the repository variable ITCH_TARGET.
After the desired commit has landed on main, run git push origin main:playtest. A push to that branch runs the checks, builds the single-file slice, packages it as index.html, and uploads it to the itch.io html5-playtest channel. The playtest branch is a pointer to a main commit; do not develop on it. The workflow can also be started manually from GitHub Actions.
index.html the game
editor.html the content editor
content/ everything authored; content/campaigns/<id>/ is one campaign
js/ the engine (js/engine.js names nothing concrete), the interface, the editor
tools/ the checks, the playtest, the build
bible.md canon, out-of-world
textbook.md canon, in-world
CONTENT_GUIDE.md how to author content
PROSE.md how the prose is written
AGENTS.md instructions for the AI agents that work on it
briefs/ the work in progress, one task per file
design/ why things are the way they are, as dated records