Maya Workflow Kit
Blender에서 Maya 전체 워크플로를 한 번에 설치, 무료 오픈소스, Blender 4.5‑5.2 지원
저장소 정보는 아직 수집하지 않았습니다.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Is set of extensions for custom drawing API in Godot engine. It simplifies script drawing.
Full API reference, guides, and performance benchmarks are available on the Documentation Website.
| Godot .NET.Sdk | .Net | Branch | Version | Nuget (GodotSharpSome.) | Support |
|---|---|---|---|---|---|
| 4.1 | net8.0 | main | 0.23.0 | Drawing2D | yes |
| 4.0 | net6.0 | main | 0.20.0 | Drawing2D | no |
| 3.3 | netstandard2.0 | sdk_3.3 | 0.19.1 | Drawing2D | bug fixing only |
Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.
List of features.
Would you like to know more about Drawing2D and see usage examples?
Add nuget package to your project.
Godot project's .csproj file should look like this:
<Project Sdk="Godot.NET.Sdk/4.1.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharpSome.Drawing2D" Version="X.X.X" />
</ItemGroup>
</Project>
'X.X.X' is required version.
Any ideas, contributions and bug reports are welcome!
For new idea create an issue.
For bug report create an issue.
For contribution create a pull request.
Project is under MIT license.