Maya Workflow Kit
The whole Maya workflow in Blender, in one install. Free and open source, Blender 4.5 – 5.2.
翻譯準備中
尚未收集儲存庫資訊。
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗Is set of extensions for custom drawing API in Godot engine. It simplifies script drawing.
Full API reference, guides, and performance benchmarks are available on the Documentation Website.
| Godot .NET.Sdk | .Net | Branch | Version | Nuget (GodotSharpSome.) | Support |
|---|---|---|---|---|---|
| 4.1 | net8.0 | main | 0.23.0 | Drawing2D | yes |
| 4.0 | net6.0 | main | 0.20.0 | Drawing2D | no |
| 3.3 | netstandard2.0 | sdk_3.3 | 0.19.1 | Drawing2D | bug fixing only |
Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.
List of features.
Would you like to know more about Drawing2D and see usage examples?
Add nuget package to your project.
Godot project's .csproj file should look like this:
<Project Sdk="Godot.NET.Sdk/4.1.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharpSome.Drawing2D" Version="X.X.X" />
</ItemGroup>
</Project>
'X.X.X' is required version.
Any ideas, contributions and bug reports are welcome!
For new idea create an issue.
For bug report create an issue.
For contribution create a pull request.
Project is under MIT license.