Maya Workflow Kit
The whole Maya workflow in Blender, in one install. Free and open source, Blender 4.5 – 5.2.
Custom drawing extensions for Godot engine.
Translation pending
PluginsGitHub @jirikostihaOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
Repository information has not been collected yet.
No updates detected yet. GitHub releases will appear here.
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
Loading the full README.
Read the full README ↗Is set of extensions for custom drawing API in Godot engine. It simplifies script drawing.
Full API reference, guides, and performance benchmarks are available on the Documentation Website.
| Godot .NET.Sdk | .Net | Branch | Version | Nuget (GodotSharpSome.) | Support |
|---|---|---|---|---|---|
| 4.1 | net8.0 | main | 0.23.0 | Drawing2D | yes |
| 4.0 | net6.0 | main | 0.20.0 | Drawing2D | no |
| 3.3 | netstandard2.0 | sdk_3.3 | 0.19.1 | Drawing2D | bug fixing only |
Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.
List of features.
Would you like to know more about Drawing2D and see usage examples?
Add nuget package to your project.
Godot project's .csproj file should look like this:
<Project Sdk="Godot.NET.Sdk/4.1.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharpSome.Drawing2D" Version="X.X.X" />
</ItemGroup>
</Project>
'X.X.X' is required version.
Any ideas, contributions and bug reports are welcome!
For new idea create an issue.
For bug report create an issue.
For contribution create a pull request.
Project is under MIT license.